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Author Archives: Erwan Bézier

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Paint Skin Weights : Layton

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)

In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.

2012-12-12T10:15:58+00:0000000058312012121 CommentGraphic designBy Erwan Bézier

Modèle Layton v2 rendu

UV mapping and rendering of a 3D character using Maya

Last week I told you about my works with the 3D software Maya, then I showed you the first 3D character I made with the package.
This time, I will talk about UV mapping and rendering.
At the end of this post, you will see the final rendering of the character and you will be able to download the high resolution files.

2012-12-05T10:15:33+00:0000000033312012121 CommentGraphic designBy Erwan Bézier

Layton model v1 rendering

3D character modeling using Maya

After learning the basics of modeling and rendering in Maya, I started working on a little more complex project, in order to really learn how to create a 3D character. So, here it is! The first character I created with Maya, Hershel Layton himself !

2012-11-29T16:46:20+00:000000002030201211Leave a commentGraphic designBy Erwan Bézier

Cubes en ligne

3D modeling and rendering with Maya

Here are a couple of 3D modeling and rendering examples I made using Autodesk Maya.

Unity is a very good 3D game engine but it is not a 3D package as it is not possible to build complex meshes right into Unity’s scene editor.

2012-11-27T22:00:16+00:000000001630201211Leave a commentGraphic designBy Erwan Bézier

“Time is all you have.
And you may find one day that you have less than you think.”

― Randy Pausch

2012-11-20T10:00:02+00:000000000230201211Leave a commentBlogBy Erwan Bézier
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