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Author Archives: Erwan Bézier

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Fly Kitty!

Fly Kitty! is an arcade game for iOS, Android and tvOS in which you play as a kitty flying on its hang-glider! Tap on your device to make Kitty fly and avoid trees and balloons on the way…

2014-09-20T00:00:06+00:000000000630201409GamesBy Erwan Bézier

Fly Kitty! (icon)

Submitted my first mobile game to the App Store!

Not so much news lately, I’ve been working on a lot of stuff both related and non-related to game development. The past few months I spent working on my first mobile game, it’s for iOS and it just got submitted for review!

Let’s hope the guys at Apple take good care of it and hopefully it will be available on the App Store saturday (30/08/2014) !

2014-08-25T09:51:32+00:000000003231201408Leave a commentGamesBy Erwan Bézier

Unity: Drag’n Drop

Here is an implementation of drag’n drop in Unity. The code used to move the object around with the mouse (or touch) is quite simple, what is not is an implementation of drag’n drop between an orthographic field and a perspective world:

2013-03-11T22:51:26+00:000000002631201303Leave a commentExperimentsBy Erwan Bézier

Unity : Automated prefab creation

Unity has a very powerful scene editor that offers a lot of features and still keeps it simple. The feature I like the most is the possibility to customize this editor to adapt it to your needs.
For instance: automatically create prefabs from imported textures.

2013-02-01T22:34:14+00:000000001428201302Leave a commentExperimentsBy Erwan Bézier

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 2)

Now that we know how to create a skeleton and perform skinning thanks to the first part of this article, we are ready to export the model to Unity and animate it with Mecanim.
Play the live demo at the end of the article to see the results !

2012-12-14T09:00:59+00:0000000059312012125 CommentsExperiments, Graphic designBy Erwan Bézier
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