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Daily Archives: 12 December, 2012

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Paint Skin Weights : Layton

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)

In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.

12 December, 20121 CommentGraphic designBy Erwan Bézier
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