Early prototypes of popular games are often a lot different from the published versions that we all know. Fly Kitty! is no exception : even if the concept is similar, all graphics and some gameplay aspects have been completed redesigned between this Alpha version and the one I published on the App Store. here you can discover…
Here is an implementation of drag’n drop in Unity. The code used to move the object around with the mouse (or touch) is quite simple, what is not is an implementation of drag’n drop between an orthographic field and a perspective world:
Here are some of the prototypes I have been working on lately.
I started with a simple idea of chain reactions with light switching to make a puzzle game, but my first attempts are not very satisfying. It’s not easy to design challenges that are not trivial and not too hard to solve, and above all it has to be fun of course !