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Category Archives: Blog

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Fly Kitty! (icon)

Submitted my first mobile game to the App Store!

Not so much news lately, I’ve been working on a lot of stuff both related and non-related to game development. The past few months I spent working on my first mobile game, it’s for iOS and it just got submitted for review!

Let’s hope the guys at Apple take good care of it and hopefully it will be available on the App Store saturday (30/08/2014) !

25 August, 2014Leave a commentGamesBy Erwan Bézier

Unity: Drag’n Drop

Here is an implementation of drag’n drop in Unity. The code used to move the object around with the mouse (or touch) is quite simple, what is not is an implementation of drag’n drop between an orthographic field and a perspective world:

11 March, 2013Leave a commentExperimentsBy Erwan Bézier

Unity : Automated prefab creation

Unity has a very powerful scene editor that offers a lot of features and still keeps it simple. The feature I like the most is the possibility to customize this editor to adapt it to your needs.
For instance: automatically create prefabs from imported textures.

1 February, 2013Leave a commentExperimentsBy Erwan Bézier

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 2)

Now that we know how to create a skeleton and perform skinning thanks to the first part of this article, we are ready to export the model to Unity and animate it with Mecanim.
Play the live demo at the end of the article to see the results !

14 December, 20125 CommentsExperiments, Graphic designBy Erwan Bézier

Paint Skin Weights : Layton

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)

In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.

12 December, 20121 CommentGraphic designBy Erwan Bézier
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