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Tag Archives: Rigging

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Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 2)

Now that we know how to create a skeleton and perform skinning thanks to the first part of this article, we are ready to export the model to Unity and animate it with Mecanim.
Play the live demo at the end of the article to see the results !

2012-12-14T09:00:59+00:0000000059312012125 CommentsExperiments, Graphic designBy Erwan Bézier

Paint Skin Weights : Layton

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)

In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.

2012-12-12T10:15:58+00:0000000058312012121 CommentGraphic designBy Erwan Bézier
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