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Daily Archives: 14 December, 2012

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Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 2)

Now that we know how to create a skeleton and perform skinning thanks to the first part of this article, we are ready to export the model to Unity and animate it with Mecanim.
Play the live demo at the end of the article to see the results !

14 December, 20125 CommentsExperiments, Graphic designBy Erwan Bézier
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