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Monthly Archives: December 2012

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Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 2)

Now that we know how to create a skeleton and perform skinning thanks to the first part of this article, we are ready to export the model to Unity and animate it with Mecanim.
Play the live demo at the end of the article to see the results !

14 December, 20125 CommentsExperiments, Graphic designBy Erwan Bézier

Paint Skin Weights : Layton

Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)

In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.

12 December, 20121 CommentGraphic designBy Erwan Bézier

Modèle Layton v2 rendu

UV mapping and rendering of a 3D character using Maya

Last week I told you about my works with the 3D software Maya, then I showed you the first 3D character I made with the package.
This time, I will talk about UV mapping and rendering.
At the end of this post, you will see the final rendering of the character and you will be able to download the high resolution files.

5 December, 20121 CommentGraphic designBy Erwan Bézier
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